3/18/2024 0 Comments Zombie survival game crafting![]() Starting a new session is always a massive hassle full of repetition. This is my biggest problem with this whole genre. While dealing with an inventory the size of a matchbox. Then you can cut down a tree, and saw it into planks using the back of your hand, and make a forge. What eventually turns me off, as maybe other players with poor concentration times, is the inevitable dull task of scrounging up materials – punching bushes and rocks and grass – until you can make a tool. At least the hit detection is still shit, so you can spend several frantic seconds hacking away at invisible grass, while a zombie is meaningfully crawling towards your ankles. ![]() Amid all the stealth, scrounging, crafting, camping, cooking, token RPG-elements, recipes and punching boulders and trees it feels like protecting yourself from the zombie hordes has become a subsidiary rather than cardinal elements. It was simple and to the point, and after a crazy number of alpha updates and added stealth and crafting features it’s become so absolutely stuffed with different mechanics, it would have to come with a game’s guide thicker than a text-book on maritime law. I have to say I enjoyed it more when it was first starting out and was completely broken, because back then it seemed more tightly focused with simple goals – get the fuck in before it gets dark, because every jerk in the fathomable vicinity is going to come after you like a pack of Jehovah’s witnesses right before the Rapture deadline, and they are not going to stop punching things until you are absolutely 100 % dead. Since it first started it’s had features added, scrapped and edited with admirable gusto, like a scrap-book project with more zombies and impractically dressed nurses than an average gaming convention. I played Rust for a bit and found it offensively shit – though apparently it’s been completely rebuilt since then, if only I had a quantum of motivation to reinstall it – but 7 Days to Die has so far stood out as the more engrossing example of the genre. In its wake, this torrent of obstinately uncreative derivatives has left behind a few interesting experiences, amid all the tree-punching and forging. The trend has not so much worn out its welcome, as gradually turned into a second-rate squatter, sitting around in your favourite armchair flicking snot and wallowing in its own waste. ![]() If you go and look at Steam storefront right now, the land seems beset by a plague of crafting and survival games with zombies and pvp, like a writhing, homogenous flood of feculent maggots.
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